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poster of The Colour of Magic
Rating: 6.7/10 by 120 users

The Colour of Magic (2008)

As Rincewind involuntarily becomes a guide to the naive tourist Twoflower, they find themselves forced to flee the city of Ankh-Morpork to escape a terrible fire, and begin on a journey across the Disc. Unknown to them, their journey and fate is being decided by the Gods playing a board game the whole time.

Release Date: Sun, Mar 23, 2008

Country: GB
Language: En | Fr | De
Runtime: 170

Season 1:

Part 1: The Colour of Magic
Episode 1: Part 1: The Colour of Magic (Mar 23, 2008)
Constantly failing at the Unseen University, the wizard Rincewind is given the task by the Patrician of looking after the Discworld's first tourist: Twoflower. The main character is the incompetent and cynical wizard Rincewind, who involuntarily finds himself as a guide to the naive tourist, Twoflower. After they are forced to flee from the city of Ankh-Morpork after a terrible fire they are sent on a journey across the disc which is unknowingly being controlled by a board game being played by the Gods. They meet two barbarians on their way out of morpork, Bravd and Weasel. After their visit to Wyrmberg, the upside-down mountain which is home to dragons that only exist in the imagination, their journey leads them to the country of Krull, perched on the very edge of the Discworld where they are thrown off the edge of the Disc due to the Krullian's urge to find out the gender of Great A'Tuin (the turtle which is swimming through space with four elephants resting the Disc on top).
Part 2: The Light Fantastic
Episode 2: Part 2: The Light Fantastic (Mar 24, 2008)
As Rincewind is hounded across the Discworld by the Wizards of Unseen University, he is helped by Twoflower the Tourist, his luggage and Cohen the Barbarian. The main character is the incompetent and cynical wizard Rincewind, who involuntarily finds himself as a guide to the naive tourist, Twoflower. After they are forced to flee from the city of Ankh-Morpork after a terrible fire they are sent on a journey across the disc which is unknowingly being controlled by a board game being played by the Gods. They meet two barbarians on their way out of morpork, Bravd and Weasel. After their visit to Wyrmberg, the upside-down mountain which is home to dragons that only exist in the imagination, their journey leads them to the country of Krull, perched on the very edge of the Discworld where they are thrown off the edge of the Disc due to the Krullian's urge to find out the gender of Great A'Tuin (the turtle which is swimming through space with four elephants resting the Disc on top).

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