Big Bad BeetleBorgs (1996)
When three kids explore Charterville's haunted Hillhurst Mansion on a dare, they discover a lot more than they bargain for! The trio find a wild and wacky phasm named Flabber, who changes their lives forever when he grants their wish to become the superheroes they've read about in BeetleBorgs comics. However, not only does Flabber grant the kids' wish, but he also accidentally facilitates the escape of supervillains from the comic books as well! Now it's up to these three newly tapped superheroes - aided by a friendly neighborhood phasm and armed with fantastic powers and awesome vehicles - to save the world from the forces of darkness that threaten the peace and harmony of all mankind.
Country: US
Language: En
Runtime: 25
Season 2:
Nukus destroys the Beetleborgs' armor, weapons, and powers, and turns Flabber into ice. While the kids try to persuade Art Fortunes to draw new armor, weapons, and powers for them, Nukus frees Fortunes' twisted brother Les from jail and summons some of Les' drawn monsters into the real world.
Nukus, along with new fellow villains Vilor and Horribelle and the Dregs, takes Les Fortunes to the Charterville Cemetery, in order to have a new army of monsters drawn for him.
The Crustaceans kidnap Art Fortunes, but the kids use the Bug Out spell to sneak into the Charterville Cemetery and rescue him. Art then draws a new Battle Station and new Battle Vehicles so that the Beetleborgs will be able to face the Worm Tanks and the Crustacean Jet Fighters that Les drew for Nukus.
Items begin to go missing around Hillhurst, leading the House Monsters to suspect someone new has taken up residence in their basement.
The siren-song of Les' latest creature, Hagfish of Gar, threatens the children of Charterville from falling under its spell. Luckily, the latest issue of the Beetleborgs Metallix comic features the debut of new motorcycles for the team, known as the Sector Cycles, which Flabber brings to life to aid in defeating the horrible menace.
The Headless Horseman comes to Hillhurst, seeking his missing head! Seems Wolfgang stole it years ago in the old country... will he give it back, or will the Horseman need to take one of the House Monsters'?
A monster of Les', with shape-shifting powers, comes to Hillhurst, and wrecks havoc by transforming into each of the House Monsters.
The house monsters create a hotel in the Hillhurst Mansion, but what is there to do when one a new creation of Les Fortunes checks in?
When Vilor brings Les' new monster to life, it proves to be more than the crustaceans reckoned for.
An aging starlet from Hollywood's silent era (and now ghost) shows up at Hillhurst, wanting to make a comeback.
An anxious journalist seeks out the Beetleborgs' secret identities... and finds them! Will she keep quiet, or will she use this scoop to make herself famous?
A Transylvanian bounty hunter comes looking for the Little Ghoul.
Nukus is angry when publisher Rudy McDougal refuses to devote a comic book to his new Brain Sucker monster.
The Grim Reaper comes to Hillhurst. Not to kill anyone, but to train Little Ghoul to be his replacement!
Nukus has a special portrait of Flabber sent to him, and before long, Flabber starts turning old and gray.
Dr. Frankenbeans sends his youngest son, Frankie, to stay wih his older brother, Frankenbeans, at Hillhurst.
Little Ghoul takes up some abnormal gardening.
Mums' mommy, who is also a mummy, comes to town.
As the House Monsters leave Hillhurst on Halloween to do some Trick or Treating of their own, the mansion attracts unsuspecting kids believing it to be haunted.
The Booger Man appears at Hillhurst to give the house monsters nightmares. This inspires Nukus to have him give nightmares to Les for an inspiration for a new monster.
Edgar Allan Poe, the long-deceased horror poet author, comes to Hillhurst seeking inspiration.
When Art and Les Fortunes were children, they produced a homemade comic book together. Their only collaboration. Now, Les leads the Crustaceans in a quest to find where he buried it years ago. Art and the Beetleborgs are also in pursuit for it. Within its pages are the predecessors to the Beetleborgs, the Astralborgs and Mantrons.
To help out the Beetleborgs, one of the Astral Borgs, Dragonborg is unleashed to battle with the Evil Borgs.
Count Fangula, believing he can see the future, starts up a psychic hotline. Also, the Beetleborgs gain a new Astral Borg ally, in Fireborg!
Wolfgang wanted to come along with the Beetleborgs and the Astral Borgs (the Lightningborg is now found to add the the team of 3 so far) to see what it's like to be in the middle of a battle against other comic monsters. And the Borgs are glad he came because he OWNED the opponents (kicked their butts).
Count Fangula is feeling ill. Seems he swallowed one of the Astral Coins! Horribelle, disguised as a nurse, attempts to retrieve it. Should Fangs manage to cough it up, the Beetleborgs will gain a new Astralborg ally, the Ladyborg!
One of the monsters of Hillhurst is kidnapped and the enemies want something in return...One of the Astral Borgs.
An Ambush is done by the Crustaceans to eliminate the Astralborgs so they can get at the three puny Beetleborgs.
The 8 Astral Coins are at last reunited with the Astral Sword, leading to the summoning of the giant robot beetle fighting creature, Roboborg! But whose side will he be on?
Nukus and Vilor get an upgrade, going Mega powered. To even things up, the Beetleborgs are given a power-boost by Roboborg, fusing their old powers with their Metallix ones, creating the Mega Spectra Beetleborgs! But will this added armor be enough to stop Mega-Nukus?
Les creates the Astral Ax, and with it, Roboborg's evil counterpart, known as Boron. Mega-Nukus pits Boron and Roboborg against one another.
Count Fangula becomes a super hero by helping out the Beetleborgs defeat their rivals/enemies.
Dr. Baron Von Frankenbeans' latest creation, a mutant plant, is sought by Mega-Nukus' forces.
The Beetleborgs make one last play to gain control of Boron.