Rating:
0/10 by 0 users
The Targeted Beauty! Mystery of the Opera House.
Guided by a mysterious voice, Sawyer and his companions, endowed with new powers, witness, helplessly, the disappearance of an opera singer. Three other divas are also threatened: in order to protect them, our budding detectives will have to apprehend the culprit as quickly as possible.
Writing:
Release Date:
Sun, Apr 02, 2023
Country: JP
Language: Ja
Runtime: 23
Country: JP
Language: Ja
Runtime: 23
Season 1:
"Run For Money", this survival game organized by the Chronos company where the lucky participants must escape the Android Hunters, creates emulation within the lunar colony. Haru, a young 17-year-old delivery man, dreams of winning the grand prize: 900,000 moon dollars, but unfortunately does not have a chrono-bracelet to become one of the few chosen ones. His encounter with a mysterious young woman could well change his life...
The Destroyer awakens and a mission begins. Will the players survive Shibuya, which has become a Monster City? The Hunters continue their merciless hunt. But then a young girl's scream rings out, and Sawyer Tomura attacks!
The monster has evolved and continues to ravage Shibuya. Players are constantly fleeing and the only hope to stop it, Professor Tanba, is in great danger… Time is running out and his whereabouts are unknown. Then the voice of salvation rings out in the air!
Shibra, the monstrous creature, has woven its web over the entire city, preventing any retreat as the Hunters draw dangerously close. The only chance of defeating it would lie in a weapon made by Professor Tanba. But you still need to get your hands on the component to activate it…
The poison diluted in the air of Shibuya prevents Haru and the other players from escaping the five Hunters on their trail. To honor his friends, Sawyer embarks on a "Recapture Mission"! He splits the sky in an attack on this mysterious creature... without suspecting the danger that awaits him.
The Destroyer has taken its final form. It ravages Shibuya with its herculean strength. The moment of truth approaches for players, and a young girl intends to face Shibra… Will Sawyer manage to save Suzu and eliminate the Destroyer?
The Burst Grenade represents the salvation of players. The latest evolution of the Destroyer challenges their optimism. Sawyer then launches into his final duel. Is it glory or despair that awaits him at the end of the tunnel?
A fleeting calm… Sawyer faces a mysterious man with formidable physical abilities. A burning fire begins to glow in his heart! The game enters a new phase, with a most unpredictable board! Who will be the best escaper?
Nobunaga, the ruler of troubled times, has returned from hell, full of ambition. The Hunters appear in a province of Owari in full chaos, Sawyer rushes to save Gorôta, the only survivor of the famous family. It is then that a mysterious young man appears, embodying the last hopes of our players!
Kojiro Sasaki, the demonic swordsman, sows fear in the Owari province, relentlessly and relentlessly pursuing players. As he uses his terrible technique, Tsubamegaeshi, against his enemies, the trick developed by the legendary Morris could well save the region.
Musashi Miyamoto, emerging from the flames, continues his hunt, while the young Matsunojô intends to avenge his late father. Will players obtain the legendary Mizugumo, the only sword capable of facing his invincible swordsmanship?
Kuniyoshi Utagawa, a painter of hell, manages to lure our players into the forest. A shadow of an unknown nature swallows them one after the other. Will Sawyer and his friends manage to escape from Kuniyoshi's demonic print?
In order to defeat the painter Kuniyoshi and his terrifying creatures, Sawyer and his comrades can only count on the invocation of the Samurai Genie resting in the castle. Unfortunately, the latter seems to be riddled with traps... And that's without counting on the sending of ninjas by Yukimura Sanada, a member of the skulls, blocking the road to our heroes.
The cruel truth upsets Gorôta. The Samurai Genius in the hands of Nobunaga, the gate of hell can open. The demons, tearing the sky, hunt the young man. Will Sawyer manage to save him and his country?
Luck finally seems to smile on our players with the unexpected return of Morris. Gorôta, ready to do anything to fulfill his duty, wants to take back the Samurai Genius, but that's when Nobunaga transforms into a monstrous creature. Will Sawyer and his comrades manage to close the gate to hell?
Thanks to the intervention of Samurai Genius, Gorôta and Sawyer win the Tenshu. Unfortunately, the lull is short-lived with the return to life of the terrible Musashi and Kojirô… not to mention that countless Hunters are present within the castle grounds. Will they manage to escape?
An impressive number of Hunters are stalking our players within the castle grounds. While Luna hides from view, Morris, meanwhile, stands firm, wounded, both hoping to win. Who will be crowned champion at the end of a fierce competition?
The talented Gustin greatly impresses Sawyer who, keeping his words in mind, goes to the next game's board. There, a new group of players is formed. Among them, a young masked boy, answering to the name of John Doe, eager to fight Sawyer.
The game board is none other than foggy London, where an elusive Ripper is spreading terror in the city. Our players must at all costs put an end to his murderous madness before he claims more victims. Sawyer, guided by a strange voice, sees a new power awaken within him…
Sawyer and his teammates scour the streets of London in search of Jack the Ripper, who has disappeared in a fiery whirlwind. Can they stop the real culprit before time runs out?
Guided by a mysterious voice, Sawyer and his companions, endowed with new powers, witness, helplessly, the disappearance of an opera singer. Three other divas are also threatened: in order to protect them, our budding detectives will have to apprehend the culprit as quickly as possible.
Sailing between the Hunters, our players set out to rescue Luna. The immortal Kraken assails the fugitives from all sides, while the Siren's haunting song torments Sawyer. Will he triumph in an aquatic battle where everything is against him?
Heading for Count Dracula's castle. However, to get there, Sawyer and his companions will have to get rid of the vampire women who have come in large numbers in order to access the famous dawn train. As the departure bell rings, John Doe is called by a mysterious voice.
During the night, the brilliant scythe of Death falls on Sawyer's companions one after the other. The young man then finds himself faced with a difficult choice: to be able to triumph over Dracula, a strange code must be deciphered.
Sawyer and his companions arrive at Dracula's castle where Marin and Claire, transformed into bloodthirsty creatures, stand ready to welcome them. Will they succeed in triumphing over the seemingly invincible vampire king?
Inspector Max has been kidnapped! Hal's steps lead him to a labyrinth in the depths of London where the Minotaur reigns, a nightmare for players. Will the young boy overcome Sawyer's absence and the traps populating the maze?
Medusa, the queen of the labyrinth, is capable of defeating the fiercest of opponents with a glance. Only a mirror can defeat her. Will our players, transformed into stone, survive her? What will happen to Sigma, prisoner of the Gorgon?
A traitor is hiding among the players, but who is he? Sawyer, determined to dispel the veil of this mystery, leads the investigation.
A huge plot is brewing in the London underground. Who is the one who tricked Sawyer and his comrades? His sinister plan is revealed: the whole world is threatened. Will they succeed in thwarting his ambitions?
The wings of death are about to spread over London. Sigma, who has managed to board the ship, faces Zebith, transformed into a monstrous creature. When all seems lost, a Gavity Master, more determined than ever, emerges.
After five hours of fierce battle, only five players remain: Sawyer, Luna, Hal, Pieta and Sigma. Who will seize the crown and become the new king?
In search of new heights, Sawyer returns to Shibuya. However, despite all his efforts, he cannot escape the multiple Hunters who are chasing him and it is impossible to win the game. Will the teenager be able to take part in the next Run For Money?
It's official: the game will take place in the thrilling desert capital. While the Hunters prowl, our twenty players embark on a new and challenging mission: Sawyer and his comrades face armies of mummies from across the ages and a demon summoned during a dark ritual. Will they manage to escape them?
Time is running out. With mummies threatening to invade the city, Sawyer and his companions scour the city in hopes of finding the tablets to counter this scourge. As they gradually fall to the Hunters, Hal discovers a terrible prophecy that could change the fate of the city.
Sawyer and his companions reach the port, in search of the final tablet. Unfortunately for them, it seems to contain a very strange secret. While Hal works to lift the veil on this mystery, his companions, armed with their Magic Wands, face the mummies, more belligerent than ever.
Leila's soul is sacrificed to resurrect the cursed Pharaoh. As our players work to put an attack strategy in place, their race is stopped by the arrival of a huge monster. Will Saywer and his friends manage to reach the temple of Anubis and save the princess?
Leila's flame of life is about to go out. Trapped, Sawyer and his companions are moving through a labyrinth of shifting sand. Unfortunately for them, the Hunters and a new assassin, sent by Anubis, are relentlessly tracking them. Will they be able to find a way through this endless maze in time?
Resisting the overwhelming power of Anubis, the participants await the arrival of Sawyer and Kite. Unfortunately, Luna and Nagi are harmed by divine lightning. Faced with the extreme danger looming on the stage, Sid then awakens his power. Will his love surpass the divine wrath?
A magical battle begins for the Kingdoms of Jaguaria and Galdar. Only five players will be chosen to board the warship: each is ready to stand out. Penta, blinded by the lure of gain, causes the imprisonment of his companions. Will they be able to free themselves in time and face their former comrade?
A decisive battle is about to begin! Kite and the five finalists decide to duel their opponents, without thinking for a single moment that this magical joust will reveal the truth about the true master of the game...
The devoured orbs increase the Pharaoh's power. Morris, the unbeatable, and Justin engage in a duel to the death while Sigma struggles to stand up to Feathery. While the mission seems lost in advance, an unexpected solution then emerges.
Sawyer and his companions are powerless against the Pharaoh who has become titanic. But Horus' words are seen as hope and allow the development of a plan to which everyone clings. Will our hero manage to find the flaw to defeat his adversary?
The Pharaoh's hatred consumes the skies and annihilates all life. As the end draws near, Kite and Leila's love proves to be the salvation of all. Saywer and his friends throw themselves into the battle, hoping to bring peace.
Amidst a crumbling island, Sawyer and his companions must face multiple dangers to lock up the Pharaoh. It is then that Nagi's hidden strength finally awakens. Can they rely on it to get their hands on the bow, while escaping the clutches of the Hunters?
Sawyer, now a rabid beast, attacks Gustin. Meanwhile, the clash between Luna's lucky and Nagi's unlucky is brewing, and Morris, cornered, sees the Hunters descend on him. In this fiery desert, who will win the race?
Sawyer is speechless as he listens to Gustin's story. Meanwhile, the players get motivated for their next game, while Apollo gets closer to the treasure he covets. That's when a mysterious stranger bursts in, ready to reveal her identity.
The twenty finalists discover with wonder the new stage resembling a child's bedroom. On site, stuffed animals, cars and toys of all kinds await them. But new models of Hunters, more cunning and mischievous, enter the arena. The last round is about to begin!
The astonishment is great: under the guise of Viverrin Shigaraki was actually hiding a young girl. A character with a heroic past, she takes Sawyer and his friends to Makoto Rôzuki's colony. Unfortunately, a major trap awaits them there... Will they be able to participate in this brand new game?
On the road to cross America on a plateau of unparalleled scale. Sawyer and his companions will have to protect the swimmers from gigantic sharks, but also face the Hunters more seasoned than ever...
Could it be that Carry's interest in Sawyer hides a hidden agenda? The players' next mission is to deliver drinks to the neighboring town, but Gangs and the Hunters are hot on their trail. A thrilling chase for a timely delivery begins!
As our players continue their epic journey to New York, a strange fog rises, preventing them from continuing their journey safely. They decide to stop at a campsite, which is said to be haunted by a bloodthirsty killer: not a soul seems to live there... Intrigued, the happy troop decides to explore the place, until Parto falls victim to a strange curse: the mask he has put on plunges him into a trance...
Following in Carry's footsteps, our players arrive in fabulous Las Vegas, where they are welcomed by casino magnate Ace Jack. If they want to save their friend, whose price is set at a million dollars, they will have to take on a challenge that promises to be most thrilling.
The big Las Vegas casino challenge is about to begin! Without telling Ace Jack, Sawyer and his friends head to the underground vault. Just as they seem ready to complete Carry's rescue, the evil Strawberry makes her entrance!
In order to rescue Carrie, who is being chased by the mafia and held hostage aboard a train leaving Salt Lake City, Sawyer and his accomplices must identify who is holding their friend. Not to mention the time bomb planted in a train car, transforming this transcontinental train into an express to hell.
Sawyer, Rabbi and Yukinojô arrive in a town worthy of a western. There, they become aware of the power of the Braps family who terrorize the inhabitants. While our players try to come to their aid, Hunters emerge from the skies, ready to fight. But Rabbi, faithful to his convictions, challenges Don Braps to a duel: who will emerge victorious?
The next mission for our candidates is to escort the players of the First Division of baseball, while avoiding the mafia. Unfortunately, the latter, injured, cannot take part in the game and therefore require the help of Sawyer. At bat, he must face the Crusher Shoot of the opposing pitcher…
Arriving at the White House, Sawyer and his companions encounter a polymorphic alien, taking on their appearance to deceive them. Will they find the key to solving this enigma and annihilating this mysterious creature?
Reaching the Manhattan Tower seems impossible due to the countless traffic jams paralyzing the Brooklyn Bridge. The final mission begins: the ultimate confrontation between colonies A3 and A7. Will our players manage to reach the meeting place before the fearsome Yukinojô?
The time has finally come for the members of Colonies A3 and A7 to confront each other! As Sigma, Rabbi, Samejima, and Momo face off in the thick of the fray, Yukinôjô's motives are exposed. Who will manage to hand Zeta over to the president of the research institute?