![poster of Double Fine PsychOdyssey](https://image.tmdb.org/t/p/w342/5SIJ9Sxguaaer7cfBujA3knFDFd.jpg)
Rating:
9.5/10 by 2 users
What Good Looks Like
Following a major departure from the studio, the team is forced to examine their own processes or risk losing more vital team members.
Writing:
Release Date:
Fri, Feb 10, 2023
Country: US
Language: En
Runtime: 30
Country: US
Language: En
Runtime: 30
Tim Schafer
Self
Season 1:
![The Color of the Sky in Your World](assets/images/no-backdrop-w130.jpg)
On the ten-year anniversary of Psychonauts, Double Fine veterans reflect back on the turbulent production. Tim decides it might be time to return to the Psychonauts universe...
![Not in the Cards](assets/images/no-backdrop-w130.jpg)
The studio kicks off development of the Psychonauts VR game that will bridge the gap between the original Psychonauts and its sequel.
![Awesome Toybox](assets/images/no-backdrop-w130.jpg)
Rhombus of Ruin gets a pair of new project leads. Tim invites his most trusted artists to the studio to help brainstorm for Psychonauts 2.
![Bringing Back Psychonauts](assets/images/no-backdrop-w130.jpg)
The studio prepares to announce Psychonauts 2 on a new funding platform, creating both fresh opportunities and complications.
![You’re Public Now](assets/images/no-backdrop-w130.jpg)
Psychonauts 2’s funding campaign is in full effect, but Double Fine finds itself confronting criticisms of previous projects in order to move forward.
![Creative Promises](assets/images/no-backdrop-w130.jpg)
Tim and new lead designer Zak lock themselves in a conference room for months, attempting to define the gameplay and story of Psychonauts 2.
![We’ll Know Where It Is](assets/images/no-backdrop-w130.jpg)
It's a surprising day at the studio as a beloved team member shares personal news.
![A Couple Years of a Lot of Work](assets/images/no-backdrop-w130.jpg)
The Psychonauts 2 team staffs up with both veteran team members and new hires, while attempting to create a prototype of the game experience.
![One Shot](assets/images/no-backdrop-w130.jpg)
Double Fine hires a rookie designer and longtime studio fan to kick off development of a new game level.
![Bittersweet Gravity](assets/images/no-backdrop-w130.jpg)
James finds his footing with the team and Psychonauts 2's first mental landscape takes shape.
![Not Doing the Typical](assets/images/no-backdrop-w130.jpg)
Despite the previous breakthrough, the team struggles to impress Tim, who pushes for even stronger concepts. Meanwhile, Amnesia Fortnight draws near.
![Amnesia Fortnight](assets/images/no-backdrop-w130.jpg)
It's time for Amnesia Fortnight, a two-week game jam meant to invigorate the studio.
![I Made a Game](assets/images/no-backdrop-w130.jpg)
Leaders and team members reflect on the highs and lows of the most recent Amnesia Fortnight.
![Surface Tension](assets/images/no-backdrop-w130.jpg)
Frustration from Amnesia Fortnight carries back over into Psychonauts 2 as the team struggles to see eye to eye on the execution of the newest level concept.
![Hard to Get Old](assets/images/no-backdrop-w130.jpg)
Tim celebrates his 50th birthday while publisher Starbreeze puts pressure on the team with an impending visit.
![Written into a Corner](assets/images/no-backdrop-w130.jpg)
A new art director is hired to help smooth out the relationship between the art and design teams.
![The Heart of Double Fine](assets/images/no-backdrop-w130.jpg)
Tim's reception of a major award is made bittersweet by the departure of a founding Double Finer.
![What Good Looks Like](assets/images/no-backdrop-w130.jpg)
Following a major departure from the studio, the team is forced to examine their own processes or risk losing more vital team members.
![I Want More of That](assets/images/no-backdrop-w130.jpg)
A wave of new hires changes the team dynamics at Double Fine and generates fresh ideas for Psychonauts 2.
![Brainstormed Out](assets/images/no-backdrop-w130.jpg)
Asif is given the task of adapting his Amnesia Fortnight project into a full-fledged Psychonauts level.
![Much More Drastic Things](assets/images/no-backdrop-w130.jpg)
With time and money running out, Zak struggles to find the path forward.
![Quite an Adventure](assets/images/no-backdrop-w130.jpg)
The team is shattered and reformed just as they face an uphill battle with delivering their first playable demo for the public.
![Always be Closing](assets/images/no-backdrop-w130.jpg)
Tim struggles to balance his new role as project leader amongst a team of strong personalities.
![Best Teeth](assets/images/no-backdrop-w130.jpg)
The team wraps up their playable demo and has a blast showing the game off to the public for the first time.
![A Different Beast](assets/images/no-backdrop-w130.jpg)
Tim steps up his involvement after some high profile exits from the studio, bringing major changes to the project.
![The Amnesia Fortnight Movie](assets/images/no-backdrop-w130.jpg)
Amnesia Fortnight returns, calming tensions within the studio as everyone takes a much-needed break from Psychonauts.
![Villians of Crunch Mode](assets/images/no-backdrop-w130.jpg)
Issues with the expanding schedule come to a head as the studio attempts to reconcile with its past participation in crunch culture.
![You Have a Resume?](assets/images/no-backdrop-w130.jpg)
Fallout from the scheduling conflict results in more exits from the studio, but others continue to rise and fill leadership roles.
![It’s Looking Grim](assets/images/no-backdrop-w130.jpg)
As pressure mounts to complete the game, a worldwide pandemic suddenly changes everything.
![Time Away](assets/images/no-backdrop-w130.jpg)
The team adjusts to working from home during the pandemic, pushing the release date out even further.
![Making the Best of It](assets/images/no-backdrop-w130.jpg)
Intense political happenings, raging wildfires and general unrest cast a dark shadow over the studio as they struggle to finish Psychonauts 2.
![The Journey They’ve Been On](assets/images/no-backdrop-w130.jpg)
The team pushes closer to Psychonauts 2’s release, fighting to remain true to Double Fine’s values.
![We Wrote It Down](assets/images/no-backdrop-w130.jpg)
Double Fine reflects on the launch of Psychonauts 2 and the PsychOdyssey documentary series while looking to the future and a return to smaller projects.