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8/10 by 1 users
Elvish Transit and Border Control
Our heroes end up in the Elven islands, but first they need to get through the Elvish transit and border control... and it's not going to be easy.
Writing:
- Viva La Dirt League
Release Date:
Mon, Jul 29, 2019
Country: US
Language: En
Runtime:
Country: US
Language: En
Runtime:
Rowan Bettjeman
Zaza/Bodger
Adam King
Number 14/Baradun
Alan Morrison
Taurok/Greg
Ben Van Lier
Alfonso Knackleborg/Bartholomew Osiris Bladesong (Bob)
Rob Hartley
Dungeon Master
Season 3:
The unwilling heroes of Azerim begin their epic adventure with humble beginnings. The Journey begins for Greg the Garlic Farmer, Bodger the Blacksmith, High Sorcerer Baradun and Bob as they get into episode 1 of NPC D&D.
There have been some strange disappearances in Honeywood and it is up to our heroes to try and figure them out.
Our heroes have been beset upon by frogs intending to steal and kill! The first fight of this adventure launches into action!
Our heroes have noticed a lot of their valuables have gone missing, and are determined to follow the thieving frogs.
Our heroes find themselves in even more trouble as they wind their way into the swamp and right into the middle of the Bullywug lair.
The lads head back to Honeywood for a well deserved rest - and stop in at the famous Honeywood Tavern for some rest and relaxation.
It's time to find the wolves. With directions from the local Rangers Guild our heroes set off into the forest... but danger awaits.
While searching for the wolves, our heroes seem to have been turned around and have now found themselves lost!
Our heroes finally find their way out of the woods and find the culprit responsible for their confusion.
With the aid of Vanessa our heroes finally reach the wolves den - and try their best to reason with them.
Since polite discussions with the wolf pack have failed - our heroes need to defend themselves by any means necessary.
Now that the wolves have been dealt with - our heroes must defeat their leader - Wither
With the quest completed our heroes start parting ways - hopefully never to see each other again....... or will they?
Bodgers ex-lover, the Half Orc Stephanie has come to Honeywood to show off her new Boyfriend Liam the Leatherworker from Darkwood.
The Assassins failed their mission, but now our heroes want to get to the bottom of why they were targeted! Now the assassins must plead for their lives.
With that assassination threat quelled our heroes make make the decision to either follow the lead of the assassins or start investigating the veracious quake.
Our heroes finally come to find out what the veracious quake is - a very hungry hill giant.
Our heroes pull out all the tactics to try and kill the hill giant... but this hill giant has plans of his own!
As the battle with the hill giant enters its final form - our heroes need to form a new plan on how to defeat it - once and for good
What is the best way to kill a hill giant? Well you explode it from the inside out of course!
Now on the run our heroes must journey to the thieves guild - also known as The Dirt League - to find out who is behind this whole mess and clear their name.
Our heroes make a desperate bargain with the head of the thieves guild in an attempt to gain more information about their would be assassination.
The gang has been flung to the far reaches of the snow covered Dead Frost. Will they be able to survive?
With no way around it our heroes need to figure out a way of crossing the chasm without getting anyone killed.
Our heroes are taken in by Dirk Tuskbreaker, a welcoming Goliath... but not all is as it seems
Dirk takes our adventurers onwards to Goodhead to continue their adventure - but dangers await them on their journey.
The fight begins with the Yeti Tykes and their mother. Who will win - the younglings or our heroes? (With how Ben rolls... probably the yetis...)
As our heroes arrive at Goodhead (hehe) they seek out the most important delicacy in the region - Fish Lish!
The guys enter Madame Flosters to find an old associate of Baradun's - and have more fun than they bargined for.
Our heroes have signed on to help Master Padric by helping out the 10 1/2 towns - but which ones will they go to - and how will they help out?
Our heroes arrive in Dougan's Shaft to help the locals with the missing sacrifices - but it seems that the locals can't even agree on what help they can provide
Our heroes get ambushed by the Crag Cats looking to steal the food from Dougan's Shaft. Will they be able to survive?
Our heroes meet Auril - the Forstmaiden of the north. Will Bodger manage to keep his mouth shut long enough for them to escape?
Our heroes are stuck in Dougan's Shaft as a snowstorm comes in. Nothing left to do but level up!
Our heroes are levelling up to level 5 - and boy do they have a lot to say about how they level up!
Our heroes meet the super real, definitely not human, fully actually Dragonborne - Domino Grinn
Bodger and Baradun take. awee quick stop off at the Westhaven Casino before heading on with their adventure.
Our heroes start to investigate the mysterious murders in town - with detective Greg leading the charge
Our heroes finally manage to talk to Yarris Goldhorn - but if he friend or foe?
Greg and Yarris have tense discussion with the others listening in. Can our heroes reason with this mad wizard?
Is Yaris a good guy or a bad guy? It's still to hard to tell
We start our fight with Yaris Goldhorn with some of the literal worst dice rolls ever.
The battle with Yaris Goldhorn - the Wizard of Westhaven continues - who will win? (Definitely not Bob)
Bodger, Grinn and Greg learn how to kill a mimic while Bob and Baradun get some sweet sweet loot.
Our heroes have looted everything they can... but not all of the loot is worth taking...
Grinn finally gets to show off his magical lightning powers... to amazing effect.
Baradun is the most awesome sorcerer in Azerim - even if he has lost all his powers...
That horrible moment when you become the Bob in your D&D party... this time it's happened to Hamish
Everyone levels up and Bodger is finally learning how to stop being charmed... with the help of Greg
Our heroes visit the mask shop A Thousand Facials looking to get a bargain... but take more than they deserve.
The 'Dragonborn' Domino Grinn wants to get into the dating scene... but there is adventure to be had first
Bob can now turn into a badass bat - and does it ALL THE TIME
Our heroes begin their fight with the undead giant inhabiting the glacier. Will they survive?
Everyone tries to take down the monstrous Frost Giant - but what's going on with his weird voices and black goo?
Bodger is sad that he's not doing as much damage as everyone else. But he's great! Look at him go as he attacks the frost giant!
Grinn finally makes it to the date - but will he get to live happily ever after?
Bodger needs to start making decisions about the whether he wants to reverse the curse of his axe
Bodger finally makes it to Skottlund, and boy oh boy is he causing some family drama
Bodger is having some very awkward family visits in Skottlund... he REALLY wants that hammer
The biggest fight in Skottlund, brother v brother, Bodger v Aaron. Who will win?
The fight is done and we finally learn more about the Dwarven Thrower and how to attune to it.
Our heroes set off on an exciting airship ride finally leaving the Dead Frost... as per usual shenanigans ensue.
On their airship ride our heroes are visited by a cloud giant with a message of urgent aid.
Our heroes encounter the infamous tricksters Asht and Kutcha who love punking people.
Our heroes enter the Witchlight Carnival for fun and frivolity, what mysteries will they uncover? Thanks to Wizards of the Coast for sponsoring this video. Start your own whimsical adventure by picking up The Wild Beyond The Witchlight today!
There is chaos at the Carnival... and guess who is at the center of it
Our heroes find themselves dumped in Ewolin forest. Months journey on foot from Honeywood and far to the south of where they want to be
With their gear stolen and no idea where they are our heroes start to get frustrated and give up. Lol it's episode 69 helelele.
Our heroes find themselves stuck in the Ewolin forest having to hunt down 3 hags
Our heroes get waylaid as they run into turmoil on the toll road
Our heroes must cross the swamp lake to the Witch Hut, will they make it... probably not...
Our heroes finally reach the hag hut of Bavlorna the hag of the present
The battle with the hag of the present - Bavlorna begins. Will our heroes come out alive? With her legendary actions it's not looking good for Greg
Bavlorna the hag seems pretty powerful with her reaction of 'I was thinking the same thing'... will the guys survive it? Probably not Greg...
The gripping next part of the fight with Bavlorna the Hag as our heroes battle valiantly!
Bob finds a new little demonic friend. Who is this little cute demon? While Baradun and Greg succumb to the curses of the hags hut
Our heroes are still traveling with Valor's call - but tensions run high as sparks fly!
Our heroes meet a unicorn... again... and its the same unicorn
Our heroes must Beware the Jubjub bird, and shun The frumious Bandersnatch.... but are they smart enough to do that?
Greg just wants to burn the tree down - but no one else is going to let him. They all want to be 'reasonable' psssssh
You know what they say about best laid plans... right... RIGHT?!
In an effort to make Scabatha think they're gone - our heroes need to find a magical ruby... but where would they get one of those?
Our heroes have to come up with a plan to deal with the mini little men and send one back to Scabatha
Confucius recounts who he is and why he is here... but it's just confusing
Bob is in Scabatha's home alone - and in a lot of danger... what's everyone going to do?
Bob is stuck in a tree - what should he do? Maybe jump out?
Skabatha - Granny Nightshade herself finally shows up to teach our heroes a lesson.
This hag is becoming quite the nuisance! It's time to take her down
Baradun just wants to help the poor soul Confucius. He's a kind and wonderful high sorcerer - everyone can see that right?!
How to deal with a horrible hag? Might have something to do with the key in her back?
The fight is done. It was long and it was hard. It's time to burn it all down
Weirdly enough there is consequences for our actions in D&D - who would have thought?!
We've hit 100 episodes so here is a double length episode for you! Our heroes reminisce over their adventures so far as they rehearse for the show!
The show begins as our heroes try to impress Endelyn Moongrave.
Our heroes head off into the mountains to stop some rock giants... what is the chance of getting a rock to the face?
There is a time to fight and a time to run... this is definitely the time to run
Finally he's here - the character you've all been waiting for!
Everyone loves Djeoph... he should be the main character right?
Zybilna has a side quest for our heroes... and Bodger is not happy about it.
Our heroes have to watch out for the jaws that bite, the claws that catch as they look to capture the Jabberwock!
Bodger has his child turn up again... and the doll wants her mommy
Our heroes follow the snail trail and bump into a mysterious bookish elf
Our heroes finally get to know Clem Scrib - the bookworm Wizard from the Elven Isles.
Our heroes visit the cosmos and find the Lovecraftian Body Horror of the Shadow Realm.
Our heroes are introduced to the BBEG... but what are they going to do now?!
Our heroes end up in the Elven islands, but first they need to get through the Elvish transit and border control... and it's not going to be easy.
The Dickheads head to University at the Three Ravens!
Our heroes go for a shopping spree with Clem's grandmother!
As per usual our heroes make some giant mistakes... GIANT red herring-bone dragon sized mistake...
Baradun finally gets to start using his high level spells! Here comes animate objects!
Clem decides that the best idea is to throw an ice storm in the middle of the battlefield... it goes well...
What's the best way to take out a possessed stone giant? With a Dragon Ball Z Kamehameha!
Greg the Garlic farmer is back baby! But he looks a little different!
Theres a lot of looting going on... and not much lore reading.
Baradun and the dickheads investigate the stone carvings and find out some pretty major prophecies that will lead them into their next adventure.
Baradun has an issue with telling people his name... a BIG issue
Trying to navigate the dinner with Leathil cousin around is... a disaster
The virtual reality PvP is underway, Bodger seems to be doing a bit better than Baradun...
Things get steamy in the hot tub as the PvP fight continues
Baradun is dead, Bob is drowning, Bodger is winning and Clem is... a Shark?
Our heroes finally get back to Tuile - so its time to pologize for a bit!
Bodger hits the casino again and gets a win... and another win...
It's a mammoth fight at Bobs party - but Baradun is having some issues.
Baradun and the Dickheads have their new mission, plant drugs, gold and weapons on the Custodiate family.
Our heroes finally make it to the totally canon fictional land of Straya... it's totally a legit place in Azerim.
Wotsit is the demon with the plan... but goes squish very easily
Greg FINALLY uses the Lantern of Revealing at the right time!!
Our heroes land on the island of Mil’uisce, and of course Bodger has to get some of the finest fish lish in the land
Our heroes arrive at the Eldrin Estate ready to complete their quest!
The wizard battle comes to a conclusion with Baradoon learning about Puberty.
Baradun has his cool dudes as backup. You better watch out!
Greg uses his Cleric powers to call on the power of the Gods! And Baradun calls on a dragon cause he's a badass
We're into the Tavern finally! And we've got some looting to do!
Baradun and the dickheads start a rumor, and Ricky shares some new information.
Bodger and Bob argue over loot, and Baradun shares an ungodly surprise.
The group begin their search for Trinton, but first… it’s time to spend up!
The search for Trinton continues, but Bodger and the Cool Guys must first win the dance off.
Bodger and Bob try some awesome pick-up lines, and Greg searches for an invisible guard.
The party traverse an old mine in hopes of finding Trinton.... and Randy?
Things are about to heat up as the group continues their traversal down a trap-ridden mineshaft.
Bodger struggles to tie knots and the group discover an unlikely little creature.
The battle continues in the Chamber of Dave and Bodger tells Djeoph how he truely feels about him.
With the battle taking a gripping turn, Bob must decide whether to flee or join the fight.
It's time to consume some cultists and send Dave back from whence he came.
PSA: Necromancy is bad, do not try it at home! You wouldn't raise the undead... would you?
It's time to rest up at the Ladageep mansion, but first... let's do a workout montage.
While Roedelin tries to get rid of his new guests, Bob's mission to plant the beans begins.
Bob grows his bean stalk, and Greg sees the sights... from the air!
As the group continue their climb, an unlikely opportunity for Bob manifests.
After making it to the Baroness, the group are given a new side quest.
As the game begins, the group must beat the odds to save Bodger's arm.
BOB is the best archer ever, it's definitely not because he has power from a Darklord.
Greg uses a new spell to make weapons super strong and hard!
Will Greg have an awesome hero moment? Or will Bodger get in the way, yet again.
As the team level up, they must decide where to go on their journey next.
Before the group can continue their journey in search of the Fire Giants, they must first organise some loot!!!
Baradun and the Dickheads discuss the next step in their plan.
The gang has beef with the dragon of Schmargonrog, it's time they settle it.
Time for a fight, but first the eepy heroes need a nappy nap.
The heroes battle within the volcano in hopes of saving Urg.
Baradun's wild surge goes too far, meanwhile, Greg grows suspicious.
The group attempts to infiltrate enemy lines within the ruins of Wraith.
The group make quick plans in preparation for their fight with Pirag.
The consequences of their past come to haunt Baradun and the Dickheads.
It's Frank's chance to finally kill Baradun, his original target!
As BATD recover from their battle, they are met by a strange knight.
Baradun has his thing, well we have our own thing. Brothers for Life!
To stop the Darklords from gaining more power, the party must face their biggest challenge yet.... not doing anything creepy!
Bodger learns the domain of the new Darklord, while Gareth offers horse rides.
As BATD battle the Darklord embodiments, Greg cheers on Gareth in an epic attack.
Greg's guardian is useful as always, while Bob requires some good old-fashioned medical attention.
Brothers for Life takes a big blow as Baradun refuses to reveal his secret spell.
The heroes find themselves at the gates of Gerdawn, but not everybody sees them as heroes.
The mighty adventurers of Azerim are overwhelmed.... by low-level guards?
The party make some major life changes. Welcome to the new Viva La Dirt League fishing simulator.
It's time... Baradun, Bodger, Bob, and Greg finally come in contact with members from the Order of the Weave.
Bodger discovers he can only punch people if they're within the range of his arms.
100 Episodes later, and BATD are still dealing with one Hag of the Future.
Bodger tries to resist his future, while Bob does something useful.
Baradun sees all of his possible futures, while Rowan tries some new special dice.
It's time to make a wish that today was the day that Zybilna died... wait what?!
Bodger develops his own secret thing in hopes of making Baradun jealous.
Greg and Baradun have an awkward interaction, and Bodger gets back to gambling.
His name is Bobby, not Bob, and he is just your average Gerdawn commoner.
Greg and Bodger experience the true ending of Skycraft: The Lord of the Mask.
BATD infiltrate Baradun Mart in hopes of finding ways to breathe underwater.
Bob learns some new lessons on Bodger's Hot Tips, and the team look to buy a boat.
BATD continue their dealings with Sandra and Rodger down on the docks.
The group encounter terrifying creatures in the deepest and darkest parts of the reef.