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Focus & Communication
How Producers and Directors help their teams succeed, and foster an environment of creativity, where RWBY comes first!
Writing:
Release Date:
Sat, Oct 14, 2017
Country: US
Language: En
Runtime:
Country: US
Language: En
Runtime:
Season 2:
Exploring CRWBY's use of crowd animation, software and lighting during the transition from Volume 5 to 6, and it's constant quest to improve the aesthetic and storytelling of the show.
From Concept to Animation and Visual FX, it takes a team to unleash the power of a magical genie.
Dragons, Gods, and rigs - Rigging and the art of animating Gods and monsters.
Animating and Storytelling from the villain's perspective.
Storytelling through intricate fight animation and choreography.
T-shirts, toys, games, & more! Exploring the process behind RWBY merchandise and how it expands the world of RWBY.
CRWBY's art team builds their most ambitious city yet - a hybrid of Atlas and Mistral.
The animation team breaks down how they use motion capture performances to bring a scene to life.
The CRWBY tech team describes how they build and maintain the tools that allow our lighting and comp artists to create the final image.
CRWBY's storyboard and camera artists visualize the script through thumbnails, storyboards, and staging maps to bring the director's vision to life.
CRWBY's Audio team takes us through what it's like to use foley, sound design, and mix to add the texture that makes a fight larger than life.
How Producers and Directors help their teams succeed, and foster an environment of creativity, where RWBY comes first!