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Sat, Oct 08, 2011
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Season 1:
Here’s a tale of RPGs and the eternal struggle between GMs and PCs. With squirt guns.
Noah tells another poorly-remembered tale of RPGs derailed and players embarrassed, this time of Vegan Steve’s moments of short-lived glory and inevitable downfall, of power corrupting, and of wishes granted.
A story of the meanest, most depraved thing I’ve ever done to another human being. And I’m not proud of it, but it is pretty funny.
A tale of exile and shame, in which I screw the rules and go on a mad PC killing spree with the most unlikely of hitmen.
A weird tale about a very drunk young man with remarkable endurance.
A tale of a very bad Vampire LARP and why Spoony is not a player to be lightly fucked with if you don’t want your campaign completely demolished.
My iconic character goes on a surreal journey, literally down the rabbit hole all the way to Dungeonland.
Spoony tells the tale of his Thieves’ World campaign, in which some players get a little too…excited.
The party decides to deal with their arch-nemesis, the immortal Tempus Thales, in the only way they can: the Chicago Way.
Spoony talks about one of the most divisive issues in the history of roleplaying: alignment.
This story is posted with some reservations, but it just goes to show, you meet all kinds around the gaming table.
There is a fine line between being good at bluffing and becoming the clown nobody ever believes. You don’t want to go from cleverness to making the game goofy, because you’ll frustrate the DM and get the players into a lot of trouble when you go off being ridiculous.
How to be a team player– or more importantly, not be that guy who gets everyone else killed.
The long and barely-coherent rant about superheroes, alien gods, and a hobbit named Fatty finally concludes.
Just about rule #1 of livin’ in the Cage, berk.
That is not dead which can eternal lie, and with strange weapons and technology, even cyberpunks will die.
If you’re getting to a battle, might as well jump in the line and take your standard action in time.
I’m not exactly the guy to ask for advice when it comes to getting along with people, you know.
A dungeon with invisible walls, invisible doors, and invisible treasure guarded by an invisible dragon.
He who does not watch this video has forgotten the face of his father.
It’s a sort of riddle for you veteran dice-slingers out there.
What’s a paladin? Strahd knows.