Asta and Yuno are two orphans who want the same thing: to become the Wizard King. Locked in a friendly rivalry, they work hard towards their goal. While Yuno excels at magic, Asta has a problem uncommon in this world: he has no powers! But, on the day they receive their grimoires, they surprise everyone. To reach their goal, they’ll each find their own path to greatness—with or without magic.
Asta and Yuno are to receive powerful, personal magic tomes at the Grimoire Awarding Ceremony, but for one of them, the rite goes very wrong.
A flashback to young Asta and Yuno shows how much they've changed--and how much they've stayed the same. One thing's for sure: A promise is a promise.
Asta and Yuno set out on their journey to the far-distant royal capital of the Clover Kingdom to take the Magic Knights Entrance Exam. Yes, Asta, too.
Joining the Magic Knights is the first step on Asta's and Yuno's path to becoming the Wizard King. But does the magicless Asta even stand a chance?
The grueling exam is over, and the Magic Knight captains choose the most promising examinees to join their squads. At least Yuno has what it takes...
Asta must complete a crazy hazing ritual of sorts before he's officially accepted into the ragtag Black Bulls squad. Yuno meets with the Golden Dawn.
Magna gives Asta a whirlwind tour of the Black Bulls' weird and wonderful hideout, including an introduction to the other newest member of the squad.
It's Asta's and Noelle's first mission as Magic Knights! They're all geared up to do valorous deeds, but this IS the Black Bulls we're talking about.
Something's not right in Saussy Village: it's enveloped in a magic mist obscuring the nefarious goings-on within. Asta, Noelle, and Magna investigate.
The three Black Bulls find themselves overpowered as they fight to keep Saussy's villagers safe. This'll take quick thinking and their best magic.
It's payday! Vanessa takes Asta and Noelle to the castle town of Kikka for a little shopping, where they encounter many familiar faces along the way.
All eyes are on Asta as he and Sekke race to capture a purse-snatcher. Meanwhile, Yuno's first Golden Dawn mission takes him to an unexpected place.
Yuno never expected his last-minute detour to involve such tragedy. It's up to the Golden Dawn to get the bottom of their mission's many mysteries.
Asta and Noelle are charged with exploring a newly discovered dungeon full of magical traps. Their leader, the battle-mad Luck, is less than helpful.
Suddenly the dungeon is host to several teams racing through traps to the treasure waiting in its depth--including a noted mage from an enemy nation.
Asta, Yuno, and their squadmates must take on daunting foes on their way to the heart of the dungeon, but Luck remains dead set on fighting all alone.
The Diamond Kingdom's secret weapon wields more powerful magic than anyone has seen. The Golden Dawn team is all but decimated. Can he be defeated?
The Clover Kingdom's Magic Knights reach the dungeon's treasure hall, but another daunting battle keeps them from reveling in their victory for long.
The dungeon itself turns against the Magic Knights as they fight to escape--and to keep a badly wounded Asta alive. Mars remembers how he came to be.
Asta and Noelle visits the royal capital to report on the dungeon mission, but get roped into something else entirely with their Golden Dawn friends.
The royal capital is under siege! The Magic Knight squads must set aside their quarrels and come together to defend the Clover Kingdom and its people.
The best of the Magic Knights--plus Asta and Noelle--fight the hordes of undead beseiging the royal capital. Noelle suffers a crisis of confidence.
Asta's showdown with the man behind the capital invasion takes a turn. King Clover bemoans the Wizard King's absence in his kingdom's time of need.
Rades wasn't the only invader--and the others are more powerful, their sights set far higher. The Magic Knights fall victim to a Spatial Magic spell.
What has become of Fuegoleon Vermillion? Yuno struggles to recover from his battle with the witch, while Asta's cursed wounds threaten to do him in.
The masterminds behind the invasion reveal themselves, though their motivation remains unclear. Asta spends quality time with one of his heroes.
As life slowly returns to normal in the royal capital, the Wizard King reaches an uncomfortable conclusion about the invasion and how it came about.
Finral invites two of his squadmates to a mixer, but they aren't the only Magic Knights who show up. Asta gets closer to a certain young woman.
Old friends and fellow squad members reminisce about Asta: his humble beginnings, his craziest battles--and underlying it all, his burning ambition.
The Black Bulls get a day off, which Gauche spends visiting his beloved sister Marie. Then a mysterious tragedy befalls the village--is Marie safe?
Asta and Gauche scour the countryside in search of Nean's children, who have fallen into the clutches of a ruthless monster thirsty for their magic.
As expected, there were bigger baddies behind the abduction of Nean's children. Luckily Sister Theresa is on hand to join the fight for their freedom.
Gauche reflects on his past as he struggles with protecting Marie versus helping Asta in his downhill battle against Sally's mutant magic monster.
Backup arrives for Asta's showdown against the leader of the Eye of the Midnight Sun. Asta must push past his limits to pull off a tricky technique.
The Black Bulls seem to be on the losing end of an epic clash between two highly gifted magic users. Gauche has an idea that could turn the tables.
Three elite members of the Eye of the Midnight Sun pay a visit to their comrade Licht, prepared to make Yami and friends pay for what they've done.
The Third Eye battle rages on, now with three talented Magic Knight captains providing backup. Licht reveals an intriguing tidbit about Asta's gear.
The Wizard King calls a meeting of the Magic Knight captains. Asta has barely enough time to recuperate before being summoned to the royal capital.
There's a traitor among the captains! Marx's spell reveals who's been collaborating with the Eye of the Midnight Sun. Julius considers his next move.
The Black Bulls relax at the beach as they gear up for their secret mission. Noelle's showing off new swimsuit--if Asta would pay any attention.
Noelle's magic is indispensable for the fight ahead. A new friend has some tips to help improve her magic control, but Noelle has a long way to go.
The eccentric high priest of the Underwater Temple makes it crystal clear that the Black Bulls won't get their hands on the magic stone that easily.
It's the misfit magicians of the Black Bulls up against the fearsome fish-masked Temple Mages. Noelle faces a surprising foe, and Asta uses his head.
A dangerous interloper has muscled his way into the Underwater Temple fight, and it's up to Yami's crew to deal with him and his mind-boggling might.
While Asta has his hands more than full with Vetto, Gauche must think outside the box as he takes on some of the beastly mage's talented minions.
The Black Bulls and their new Underwater Temple friends pull out all the stops to take down Vetto, but there's far more to him than meets the eye.
Vanessa and Finral find inspiration as a tattered remnant of Black Bulls bands together to tackle the mighty Vetto--who shows no sign of slowing down.
Finral and Vanessa reflect on their pasts while guiding Asta's attacks, but they'll need to change it up to keep the furry fiend Vetto on his toes.
Asta’s never-give-up attitude has a impact on his fellow Black Bulls. Vetto recalls his youth, while Yami comes to a realization and takes action.
The Black Bulls recover after their fight against the Eye of the Midnight Sun took everything out of them--literally. Asta gets himself back on track.
The Clover Kingdom can barely breathe a sigh of relief before the border village of Kiten is attacked by the Diamond Kingdom's most fearsome generals.
Yuno and the Golden Dawn take point in Kiten, while the Black Bulls' contingent tend to the survivors. Yami has a little chat with William Vangeance.
William Vangeance opens up to Yami about his past, while Finral stands up to his brother Langris. Julius questions the Diamond Kingdom's intentions.
Asta gets shocking news from the top doctor in the entire Clover Kingdom. His fellow Black Bulls rally behind him, scrambling to find a way to help.
A flashback to Asta's days learning the sword under a skilled mage with a complicated past--and a dangerous future. Noelle hopes he can help Asta now.
Fanzell meets Asta again once Asta's joined the Black Bulls, but this time he's far from alone. In the present, Vanessa seeks a cure for Asta's curse.
Noelle's contingent is intent on infiltrating the Forest of Witches. They'll need mighty magic to get past the relentless security and meet the queen.
Faced with the destruction of her forest and the deaths of her "daughters", the Queen of Witches helps Asta to help her fend off two invading armies.
Together, Asta and friends must find a way to extinguish the flames of Fana's deep-seated hatred--and the literal flames of her fire spirit familiar.
Fanzell goes up against two of his former pupils, now among the Diamond Kingdom's top-ranking generals--and one of them wields dangerous new powers.
Mars is on a mission to save his childhood friend, even as it becomes increasingly clear that only Asta's anti-magic stands a chance against her.
Fana shares what she remembers of her past, but her touching reunion is interrupted by a relentless foe with an insatiable appetite for magic.
Asta undergoes a startling transformation, fighting like a man possessed. When he learns who's behind this change, he also learns its shocking price.
Vanessa recalls her painful past as she faces off against the Queen of Witches, who is manipulating Asta into killing her squadmates before her eyes.
Asta and his squadmates learn about the origins of the Eye of the Midnight Sun, Vanessa finds her place, and the Black Bulls make their way back home.
Klaus helps Yuno and Mimosa get caught up on the Magic Knight Squads' encounters with the Eye of the Midnight Sun. Yami meets with the Wizard King.
The Black Bulls attend the Star Festival, where Asta and Noelle are roped into a double date. The mood is right to tell each other how they feel.
Captains Yami and Jack the Ripper are ready to settle their long-running rivalry, while their newest squad members are desperate to rein them in.
Captain Charlotte of the Blue Rose Knights thinks back to her past, but not before she and Vanessa battle it out in more than one ill-advised contest.
The Wizard King announces the latest Magic Knight squad rankings and reveals the two top star-earners, while King Clover introduces a bold new plan.
Mereoleona Vermillion, the new captain of the Crimson Lion Kings, takes the squad (and a few Black Bulls) along for training in a strong magic region.
Asta attempts to tap into his mysterious dark powers so he can make it to Mereoleona's hot spring training camp. Noelle learns about her late mother.
Magic Knights from every squad gather for the test that will determine who'll be a Royal Knight. The vice-captain of the Purple Orcas causes a stir.
Round 1 of the tournament sees Asta and Mimosa teaming up for a heated battle against three skilled senior Magic Knights. But what happened to Xerx?
The tournament continues as Magna and Sol fight alongside the conceited Kirsch Vermillion and Finral takes a risk with teammates Leopold and Hamon.
A mystery mage with a tortured past joins the competition with unconventional but powerful magic, taking everyone by surprise--friend and foe alike.
It's Noelle chance to prove to her brother Solid that she's far from a failure, while Alecdora Sandler takes out his jealousy on the upstart Yuno.
Narcissist royal Kirsch takes offense at having to battle Asta the commoner, but Asta has some new tricks up his sleeve that catch Zora off guard.
It's not looking good for Asta's team; even anti-magic Asta has his hands full guarding their crystal from squadmate Magna's powerful new Flame spell.
The long-awaited showdown between Finral and Langris has come around at last, and gentle Finral must prove himself to his cutthroat little brother.
The Magic Knights question Langris's sanity as he challenges Asta to a fight in the middle of the tournament. Zora recalls his Magic Knight father.
In a break from all the action, a forest-foraging Charmy falls victim to a mind-altering mushroom that gives her vivid visions of Clover Clips past.
The semifinal bout between Asta and Langris comes to a grim conclusion. Luck has a plan that could give his team the edge over Aqua Deer captain Rill.
It's the final match in the Royal Knights Selection Test. Rill seeks inspiration for his masterpiece; Yuno and Bell are ready to try something new.
Yami suggests a leisurely bath to get Asta out of his funk. While there, he reminisces about his first battle alongside the masked William Vangeance.
Yami tells another tale of his younger days in the Magic Knights: a top-secret mission given to him and William Vangeance by the Wizard King himself.
Those who have passed the Royal Knights Selection Test assemble for the first time to be briefed on their mission: defeat the Eye of the Midnight Sun.
The Royal Knights relocate to the royal capital in preparation for their attack on the floating dungeon in Gravito Stones. Klaus warns of enemy spies.
Gauche, Gordon, and Grey are holding down the fort when the hideout is attacked by some familiar faces. The trio must work fast to defend their home.
The Black Bulls learn why their home base keeps changing shape; that same power is put to the test against members of the Eye of the Midnight Sun.
Fierce fighter Mereoleona takes on Raia of the Third Eye and his wide range of formidable Copy Magic spells as Zora tries to figure out how they work.
It's a battle for the ages as the Clover Kingdom's mightiest mage takes on the dynamic leader of the Eye of the Midnight Sun--and an unexpected guest.
The battle rages on between the Wizard King and Licht, who holds a kingdom's worth of innocent people hostage. Julius recalls his greatest motivation.
Yami rushes to Julius's side as the Wizard King's battle with Licht draws to a close. Yuno's team approaches the center of the terrorist's hideout.
A look into the origins of Licht's hatred of humans and the complicated ways by which the Third Eye--and Licht as he is today--came to be.
It's Yami versus the elves: first Marx and Owen, then an elf-possessed Charlotte who seems bent on destroying the royal capital and everyone in it.
Royal Knights and disgraced mages alike encounter friends and squadmates whose bodies have been taken over by reincarnated elves. Can Black Asta help?
The vice-captain of the Crimson Lion Kings, now a reincarnated elf, turns on his squadmates with powerful Air Magic. A mighty beast awakens at last.
Mereoleona is left to face five powerful elf enemies alone, putting her "undefeated" title to the test. Mimosa's Royal Knight teammates turn on her.
Asta confronts his rival, Yuno, one of many Golden Dawn members to have been taken over by elves. Licht is spurred to action, as are Yami and Finral.
Even remote little Hage Village is not immune from the chaos overtaking the Clover Kingdom. Asta and Yuno are determined to fight for their hometown.
As Asta and Yuno battle a Poison Plant mage, Sister Lily recalls the letters they would send home. The priest is in a bad way; can Asta's sword help?
As the elves set their sights on the royal capital, bent on destroying all humankind, Asta's newest sword may be the key to driving them out for good.
After a chance encounter with their squadmate Luck, Magna and Vanessa go to extremes in a struggle to free their friend from a crazed elf's clutches.
Asta and friends stop by the ruined Black Bulls hideout to check in with their squadmates before pursuing the reincarnated elves to the royal capital.
Fueled by Charmy's magical meals, Asta's team detours to defend Hecairo on their way to the royal capital and picks up a trio of most unlikely allies.