Rating:
7/10 by 4 users
Need to Know
When Hoist and Bumblebee go on a rescue mission to save families of rock creatures from a meteor shower they need help from Cybertron, in the form of Perceptor.
Writing:
Release Date:
Sat, Dec 08, 2018
Country: US | IE
Language: En
Runtime: 11
Country: US | IE
Language: En
Runtime: 11
Season 2:
It's back to school for Year Two - but the recruits find the teachers are planning to spin things up a gear. Things are about to get tough!
When Hot Shot is given chores to do by Heatwave rather than what he considers real training, he is stunned to find that everything is a learning experience and Heatwave is a great teacher.
When Medix brings a bat with him to Cybertron, chaos ensues. And as Hot Shot gets blamed for it all, Medix has to accept that a high tech environment probably isn't the best place for a wild creature!
When the Bots mistakenly think Cody wants to be physically like them, they build him a robo-suit that causes serious metal mayhem.
Medix is sure he has a list for every possible emergency ever. So, to teach him the value of improvising in the moment, his mentor, Blades, has him look after a very unpredictable dog...
The recruits latest mission is to star in the Griffin Rock 'Play in the Park'. The recruits are delighted, except for Wedge who believes that it's a waste of time as it's not rescue work.
When Hoist and Bumblebee go on a rescue mission to save families of rock creatures from a meteor shower they need help from Cybertron, in the form of Perceptor.
When Hot Shot borrows Grimlock's cube without asking, things rapidly get out of hand and the only one who can help is Grimlock himself.
As a treat for doing well in training the bots are allowed to choose their favorite simulated rescue, but when they can't decide whose rescue is best they break the sym.
When Hoist goes prospecting in the hope of striking energon, he finds that rickety old mines are not built for bots, especially big scary dinobots.
Ratchet invites the recruits to help open an ancient Cybertronian Vault. However, the vault won't give up its secrets that easily and challenges the recruits to complete an ancient sym mission to prove that they are worthy of its treasures. And oh, what treasures they are!
For her first detective mission of year two, Whirl is tasked with investigating the paranormal with her skeptical new partner, Medix.
Upon discovering the Galax plant from planet Parvus is still being housed in the academy's quarantine Medix sets about finding the plant a new home.
When Chase takes Whirl on a mission to guard an exhibit at Griffin Rock’s newest museum, a major theft convinces Chase that the former criminals, and long-time Rescue Bots foes, Evan and Myles, are back in action.
The entire Academy face an epic mission to rescue Cody's best friend, Frankie, who's trapped inside a seemingly impenetrable dome that's shrinking by the minute.
Even though Medix is just trying to help his fellow Rescue Bot recruits train in new rescue techniques, the others find Medix to be overly harsh and critical.
The recruits visit a funfair run by a team of rule-loving Fun-Droids, but when the droids malfunction it's not just the rules that get broken.
Each recruit receives a new tool that their individual spark picks for them. However, Hot Shot is not happy with his and convinces Wedge to swap. However, they soon discover that their 'spark' knows best.
Cody surprises the bots by making them do ballet lessons as part of their training, something which Medix finds particularly difficult to embrace.
When Hot Shot is told his Mul-T-Cog can be used to Mul-T-Change, he has to learn that the key to making that happen isn't all about himself.
Whirl's power of observations are tested when the rescue bots disappear one by one on a training exercise.
After a smug string of handing out sage advice to his fellow Bots, Medix is now faced with the dilemma of having to listen to his own 'simple' words of wisdom.
Cody takes the recruits on a camping trip. When he tells them a spooky campfire tale, Hot Shot gets spooked. When they return to the Academy Hot Shot hears strange sounds and comes to the conclusion that the 'Zombie Ghost Bear' has followed them back.
The recruits are all excited about getting their new Mul-T-Cogs - a little too excited, as Hot Shot convinces them to take them before they're ready.
As the recruits face some big decisions about their new Mul-T-Cog vehicle forms, Hot Shot must decide what's really important to his rescue work.
When the recruits respond to an intergalactic distress signal they discover Scorch and his friends under attack from an abandoned city. But Scorch didn't send the signal. So who is in distress.
Wedge is faced with a tough decision after mentor training day, while Wes is about to take his Griffin Rock First Responder exam.
Medix's patience is put to the test when the recruits are given the task of training five metal-munching Scraplets.
Whirl feels Medix is getting preferential treatment in helicopter mode but her insecurity risks both their safety during a rescue.
Whirl has gotten so used to being part of a team, that she doesn't like to make decisions without them, even though she is perfectly capable of doing so.
Whirl has to rescue a powered down Scorch - and as he refuses to fly, spend all day towing him back to the Academy.
A run away train on Griffin Rock forces Wedge to reflect on his new vehicle form, while Heatwave, Hot Shot and Whirl endure the comedic stylings of Mayor Luskey.
When the Recruits rescue a Decepticon from a damaged ship, they disagree on how to treat the 'evil' bot, forcing Wedge to reveal his biggest secret.
When things mysteriously start to get damaged around the Academy, Hoist investigates. But when the evidence points to a dinobot culprit, the whole case becomes much more personal.
Medix is sure Perceptor will be thrilled to have him as a student. So when the science professor seems more interested in the other recruits, Medix determines to get himself noticed…
When some human teenagers become famous rescue heroes the Rescue Bot recruits must deal with their jealousy.
When the Rescue Bots and recruits are all away from the Academy, Sludge and Snarl are put in charge.
When Wedge tires of his friends constantly interrupting him, he volunteers for a solo mission on a Titan.
The Bots travel to Ireland to follow a Cybertronian treasure trail, or so they think.
When Wedge needs a speed coach, Bumblebee thinks Hot Shot will be the perfect choice. But Hot Shot soon learns that teaching can be as tricky as learning.
A mission gives the recruits a chance to test out their new homemade sirens, but some alien creatures don't react well to loud noise.
It's the final test to graduate Year Two and the recruits are nervous. Though Hot Shot's got something else on his mind—making sure his teachers know just how much he appreciates them.